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Ruins Of Astraea

Type

Game

Date

2019 - 2020

Affiliation

Singapore Polytechnic | Diploma in Game Design & Development

Roles

Environment Artist | Level Designer | Game Programmer

Trailer

Game Download

Documentation Journal

Ruins of Astraea is my Final Year Project (FYP) in Singapore Polytechnic's (SP) Diploma in Game Design & Development (DGDD).

Ruins of Astraea is a 3D Puzzle Platformer where players learn to manipulate objects to complete physics puzzles and adventure into a ruins. The game was built on Unity Engine in C# with my team.

As an Environment Artist, I oversaw the creation of 3D assets and textures required to populate the game world using 3ds Max and Substance Painter, worked on the Unity build to implement environment assets, lighting and effects, as well as coordinated with programmers to efficiently develop the game.

As a Level Designer, I oversaw the design and implementation of the world level flow and layout to best highlight the game's engaging mechanics.

As a Game Programmer, I helped in implementing game logic for puzzles present in the game to realise our design.

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