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Ruins Of Astraea
Type
Game
Date
2019 - 2020
Affiliation
Singapore Polytechnic | Diploma in Game Design & Development
Roles
Environment Artist | Level Designer | Game Programmer
Trailer
Game Download
Documentation Journal
Ruins of Astraea is my Final Year Project (FYP) in Singapore Polytechnic's (SP) Diploma in Game Design & Development (DGDD).
Ruins of Astraea is a 3D Puzzle Platformer where players learn to manipulate objects to complete physics puzzles and adventure into a ruins. The game was built on Unity Engine in C# with my team.
As an Environment Artist, I oversaw the creation of 3D assets and textures required to populate the game world using 3ds Max and Substance Painter, worked on the Unity build to implement environment assets, lighting and effects, as well as coordinated with programmers to efficiently develop the game.
As a Level Designer, I oversaw the design and implementation of the world level flow and layout to best highlight the game's engaging mechanics.
As a Game Programmer, I helped in implementing game logic for puzzles present in the game to realise our design.














